These are environments and levels I make out in Unity in my spare time
I love experimenting with shaders, post processing effects, realtime and baked lighting. I think of myself as a game engine cook. There are so many possibilities when using a game engine to create meaningful and dynamic worlds. I have a passion with staying up to date on the latest game engine features and technologies. Because of this I have a deep understanding of game engine features and how they affect both the scene, scene assets, as well as how to optimize the project for build and runtime performance.