Project 01

Ready Made Exhibition

Project 01

Daniel Gwirtzman Dance Inc.

Project 01

Design + Technolgy Thesis Site 2015

Project 01

Poli 'Tricks'

Project 01

Moral Conflict 1939

Project 01

Dada

Project 01

Lawgic

Project 01

Urbacity

About Me

I am a NYC based Game Designer with two years of professional experience from start ups to design agencies. I’m searching for an entry-level job as a Game Designer, Technical Designer, or Level Designer. Willing to relocate.

Please download my Résumé for an extensive history of my awards, exhibitions, skills and experience. Also feel free to connect with me on Linkedin.

References are available upon request.

Contact Info

Process

1. Sketch

Process Repeat

I am an avid sketcher. I love to put my concepts and ideas onto paper before I do anything. I love to organize content, and play with the flow of the interactions as well as the decisions the player will make in my projects.


2. Prototype

Process Repeat

I promptly make many prototypes so that my ideas come to life quickly. Then I immediately put my project into the hands of a player in order to gather data.


3. Play Test

Process Repeat

I am eager to learn from my mistakes. I closely follow the decisions the player makes. I love playtests because it's where I get raw data a feedback straight from the player. I try and gain as much data as early and often as I can. I'm always fascinated how differently people react to the same prototype. This is where I try to fail the most, but through failure I discover so much on how to develop my project further. I finish my playtest by asking the players various questions on what they felt during the play test in order to gain perspective on their experience.


4. Study Feedback

I study everything that the players did and try to get inside their heads. I will also test out my prototype as well, and make the same decisions the players did to further grasp their perspective.


5. Reiterate

I will reiterate my prototype based off the feedback I have received, and go back to the drawing board to break down the interactions and decisions the player made to improve the project and bring it to its full potential. Then I repeat the process until the players are satisfied. To me, it’s all about what the players want.

6. Repeat